All projects, most recent first.
Websites and apps built for clients of my studio, UNSAVE, then the games, tools and 3D work that came before them.
PrevixMobile app2026
EcositeClient website2026
EBFMClient website2026
Villa KamboléClient website2025
TruckSenseWeb app2025
Spindle GardenFinal-year project2025
NovuumInternship2024
ZephyrSchool project2024
GiganticConcept art2024
LandscapeSchool project2024
Make Me a WorldSchool project2023
God’s InternGame jam2023
3D WorksPersonal2022–
13 projects since 2022.
Mobile app, 2026. An Android app that turns construction safety training into a daily game: one question a day, points, streaks and rewards.
Client website, 2026. A one-page website for a company that rents, installs and maintains waste-sorting stations for construction sites and events.
Client website, 2026. A website for EBFM, which supplies construction machinery across France: its fleet, news, after-sales service and made-to-measure buckets.
Client website, 2025. A website for a luxury holiday villa in Albufeira, in three languages, with booking built in.
Web app, 2025. A fleet management app for construction trucks, from choosing a vehicle to selecting the materials it carries.
Final-year project, 2025. A gardening simulator about breeding strange plants. Every plant is assembled from modules, and two plants that meet can produce a hybrid.
Internship, 2024. A narrative third-person action game. During my internship at Pocmaker I built its playable demo in Unreal Engine 5.
School project, 2024. A time-attack racing game about an insect that lives for a single day, steered with wind through a custom controller.
Concept art, 2024. A 3D concept art piece on alien life, contrast, unease and massive scale.
School project, 2024. A landscape modelled in Blender and assembled in Unity as an explorable, panoramic scene.
School project, 2023. A toy about shaping terrain. Paint hills and hollows with a brush, and a bouncing ball rolls wherever the ground sends it.
Game jam, 2023. A one-week jam game with a physical controller: players tilt a real table together to steer a ball and shield their characters from meteors.
Personal, 2022–. Ongoing personal 3D work: props, environments and studies in modelling, texturing and light.