Eliott BlachaDeveloper and designer

Landscape

A landscape modelled in Blender and assembled in Unity as an explorable, panoramic scene.

Year
2024
Context
School project, ICAN
Role
3D artist, environment designer
Built with
Blender, Unity, shaders, VFX
A white wind turbine lit at night among dark curved monoliths and snow-like dunes.

The project

A class project: design a complete landscape in Blender, then bring it into Unity as an interactive scene.

The result is a standalone build in which you look around the environment at your own pace, from several viewpoints.

The camera moving slowly around the turbine and the floating cubes.
Moving between viewpoints in the Unity build.

Process

I started with the overall concept and its key features, then modelled the terrain, structures and set dressing in Blender.

In Unity I added lighting, particles and shaders, then wrote the camera controls and navigation.

A green glowing ring standing on a pillar in the dark landscape.
An orange glowing sphere set in a dark stone frame.
Next projectSchool project, 2023Make Me a WorldA toy about shaping terrain. Paint hills and hollows with a brush, and a bouncing ball rolls wherever the ground sends it.