Landscape
A landscape modelled in Blender and assembled in Unity as an explorable, panoramic scene.
- Year
- 2024
- Context
- School project, ICAN
- Role
- 3D artist, environment designer
- Built with
- Blender, Unity, shaders, VFX

The project
A class project: design a complete landscape in Blender, then bring it into Unity as an interactive scene.
The result is a standalone build in which you look around the environment at your own pace, from several viewpoints.

Process
I started with the overall concept and its key features, then modelled the terrain, structures and set dressing in Blender.
In Unity I added lighting, particles and shaders, then wrote the camera controls and navigation.


