Make Me a World
A toy about shaping terrain. Paint hills and hollows with a brush, and a bouncing ball rolls wherever the ground sends it.
- Year
- 2023
- Context
- School project, ICAN
- Role
- Game programmer, game artist, game designer
- Built with
- C#, Unity, Blender, shaders

The toy
A second-year brief at ICAN: build a toy around a single core system, starting from an AI-generated image.
There is no win condition. You deform the terrain with a brush, and a ball, with the camera locked on it, bounces across whatever landscape you make, through a bright, childlike world of animals, music and small interactions. It was a chance to take on several roles in a small team, on a real deadline.

My part
- Brush system
- The brush that deforms the terrain: the core mechanic of the toy.
- Terrain shader
- Highlights edges, peaks and dips so the shape of the ground reads at a glance.
- Game art
- Every 3D element in the environment, modelled and textured.






