Zephyr
A time-attack racing game about an insect that lives for a single day, steered with wind through a custom controller.
- Year
- 2024
- Context
- School project, ICAN
- Role
- Game programmer, technical artist
- Built with
- C#, Unity, Blender, shaders, VFX

The game
You play an ephemeral insect, alive for one day, racing the clock to stay alive as long as possible.
Movement comes from the wind, through a custom physical controller. Unfurl a sail to pick up speed across the sand; once you are fast enough, switch to glider mode and take off on open wings. Glowing points scattered over the map turn back time for a moment, and reaching the next one is the whole game.

My part
- Player controller
- The full movement system: sailing, gliding and the transitions between them.
- Shaders
- Custom shaders that give the desert and its sky their look.
- VFX
- The tornadoes, and the trail the insect leaves behind.
- Animation
- Every character animation and its transitions in game.




