Eliott Blacha
I’m a freelance developer and designer based near Paris. I build websites and apps with React, Next.js and TypeScript, through my studio UNSAVE, and I came to them from game development.
- Working as
- Freelance developer and designer
- Based in
- Paris, France
- Languages
- French (native), English (C1), Spanish (B1)
- Résumé
- Download CV (PDF, in French)
Background
I studied game design at ICAN in Paris from 2022 to 2025. A game school is a good place to learn to build things that have to hold up: real-time systems, tight deadlines, teams with mixed skills, and players who notice everything.
Games also taught me how much the feel of an interaction matters: timing, feedback, the weight of a transition. I bring the same attention to interfaces, so that a site feels considered rather than assembled.
Today I work across both. On the web I build sites and applications for clients, mostly through UNSAVE Studio; in real time I still make games, tools and 3D work. Outside work: space, video games, and most things technical.
Experience
- Now
- Freelance developer and designer
Websites, interfaces and interactive work, from design to production. - Since 2025
- Developer, UNSAVE Studio
Websites and apps for the studio’s clients, built with React and Next.js: Villa Kambolé, Previx, Ecosite and others. Visit the studio - Summer 2024
- Game developer intern, Pocmaker
Built the playable demo of a third-person action game in Unreal Engine 5: gameplay in Blueprint, level design and the trailer’s cinematics. See Novuum - Since 2022
- Manager, McDonald’s, Gif-sur-Yvette
Day-to-day operations alongside my studies: coordinating a team of 40, scheduling and stock management.
Education
- 2022–2025
- Bachelor in Game Design, ICAN, Paris
Game design, programming in C# and Blueprint, Unity and Unreal Engine, 3D with Blender and Substance. - 2019–2022
- Baccalauréat, Lycée Jules Verne, Limours
Physics, computer science and life sciences, with honours.
Tools
- Web
- TypeScript, JavaScript, React, Next.js, HTML and CSS
- Games
- Unity and C#, Unreal Engine and Blueprint, C++, shaders, FMOD
- 3D and image
- Blender, Substance, Photoshop, Illustrator, InDesign