Eliott BlachaDeveloper and designer

Novuum

A narrative third-person action game. During my internship at Pocmaker I built its playable demo in Unreal Engine 5.

Year
Summer 2024
Context
Internship at Pocmaker
Role
Gameplay programmer, level designer
Built with
Unreal Engine 5, Blueprint
Sunlight falling into a jungle valley between limestone cliffs.

The brief

The goal was a playable demo that shows the gam’ core mechanics, its visual style and the way it tells its story.

I wrote all of the gameplay in Blueprint, designed parts of the levels, and produced the cinematic sequences used in the trailer. Progress was documented in a public dev log throughout.

A red and blue armoured creature in the tall grass of the jungle.

What I did

Gameplay programming
Every system and mechanic in the demo, built with Blueprint visual scripting.
Level design
Spaces that pace the story while keeping the action engaging.
Cinematics
Sequences for the trailer that set the visual style and the emotional tone.
Documentation
A development log tracking progress, problems and how they were solved.
A dark cave lit by a shaft of light, with red crystals on the ground.
A concrete atrium overgrown with trees and hanging vines.
Next projectSchool project, 2024ZephyrA time-attack racing game about an insect that lives for a single day, steered with wind through a custom controller.