Novuum
A narrative third-person action game. During my internship at Pocmaker I built its playable demo in Unreal Engine 5.
- Year
- Summer 2024
- Context
- Internship at Pocmaker
- Role
- Gameplay programmer, level designer
- Built with
- Unreal Engine 5, Blueprint

The brief
The goal was a playable demo that shows the gam’ core mechanics, its visual style and the way it tells its story.
I wrote all of the gameplay in Blueprint, designed parts of the levels, and produced the cinematic sequences used in the trailer. Progress was documented in a public dev log throughout.

What I did
- Gameplay programming
- Every system and mechanic in the demo, built with Blueprint visual scripting.
- Level design
- Spaces that pace the story while keeping the action engaging.
- Cinematics
- Sequences for the trailer that set the visual style and the emotional tone.
- Documentation
- A development log tracking progress, problems and how they were solved.


