2nd Year Student Project | Toy

Team of 4 | Made in 4 Month

About

Make Me A World is a Toy based on the deformation of a terrain
in a childish colourfoul playground.

U are bounded to a ball mooving thanks to the deformation u make on the terrain with a brush .

My Roles

Lead Game Artist | 3D , Color Grading
Game Programming | C# , Unity
Game Design | 3C / Rgd

Game Art

Ground Shader Exemple

I was in charge of the whole Art of the game :
3D models , ground shader , color grading

Game Programming

Brush System

I maked the brush system of the game / terrain deformation and the impostor sytem of the game (terrain replication for an infinity impression)

Game Design

I wrote the technical part of the documentation in the GDD (Game design document) , twiked 3Cs and did RGD to found with my team the idea of the game