With a background in C# and C++, I develop core systems that feel seamless and intentional. My approach to programming is architectural: methodical, modular, and made for gameplay. Whether I'm crafting responsive controls, integrating systems, or prototyping new mechanics, I code with clarity — so what players feel is fluid, not forced.
I sculpt spaces that players want to explore. Using Blender and a sharp visual eye, I design environments and assets with presence — not just polish. From stylized worlds to semi-realistic scenes, I focus on the kind of design that enhances emotion, guides movement, and makes interaction feel natural.
Design is where vision meets feel. I build systems that are not only fun — but intentional. My work blends player psychology, feedback loops, and game flow into experiences that resonate. I don't just design for mechanics. I design for why they matter — and how they connect the player to the world.
Leading a team isn't just about planning — it's about empowering. I bring structure to chaos, clarity to complexity, and momentum to every milestone. With real-world experience as a project lead, I know how to adapt under pressure, align talents, and keep everyone moving toward a shared vision — without losing the spark that started it all.